Softimage. [Digital-Tutors] Rendering Interiors in XSI CD1
1. | Introduction and project overview | 1:47 |
2. | Identifying key points to be aware of when approaching lighting in XSI | 5:26 |
3. | Creating the primary light source for a daytime render | 8:43 |
4. | Adding textures to the floor and creating an outside environment | 10:24 |
5. | Creating a photon casting light and adding rough Global Illumination | 13:39 |
6. | Adding glossy reflections to the floor and altering its photon interaction properties | 8:44 |
7. | Adding Final Gather to the scene to smooth out the Global Illumination result | 7:16 |
8. | Modifying the room's geometry in order to get a cleaner Global Illumination result (part 1) | 10:56 |
9. | Modifying the room's geometry in order to get a cleaner Global Illumination result (part 2) | 17:17 |
10. | Modifying the room's geometry in order to get a cleaner Global Illumination result (part 3) | 11:00 |
11. | Assigning and adjusting the materials for the couch and chair | 12:07 |
12. | Creating realistic glass and chrome materials for the coffee table | 9:41 |
13. | Controlling how lights and photons interact with translucent surfaces | 9:51 |
14. | Creating and adjusting the materials for various smaller objects in the living room | 10:53 |
15. | Altering the room's geometry to extend the floor into the hallway | 7:43 |
16. | Using BSP diagnostics to control the scene's render performance | 12:57 |
17. | Fine-tuning the overall lighting in the scene | 14:32 |
18. | Creating an ambient occlusion pass to enhance shadowed detail | 10:52 |
19. | Using directional ambient occlusion to simulate more realistic soft shadows | 13:16 |
20. | Using the Render Manager to set up final image output | 9:40 |
21. | Using an external image editing application to make final adjustments to rendered frames | 9:12 |
22. | Resetting your XSI scene in preparation for a nighttime light setup | 7:19 |
23. | Setting up the lamp as the room's primary light source | 5:04 |
24. | Adding primary and secondary final gather rays to simulate the effects of global illumination | 16:37 |
Total Run Time: |
4:04:55 |
Lesson.1 - Introduction and project overview
필요없는 내용들... PASS!
Lesson.2 - Identifying key points to be aware of when approaching lighting in XSI
Scenes Layer에 관한 설명
Lesson.3 - Creating the primary light source for a daytime render
Texture Property에 관련된 내용
Lesson.4 - Adding textures to the floor and creating an outside environment
constant material에 관련된 내용
Lesson.5 - Creating a photon casting light and adding rough Global Illumination
GI관련 내용. 필수!
Lesson.6 - Adding glossy reflections to the floor and altering its photon interaction properties
GI관련 내용. 필수!
Lesson.7 - Adding Final Gather to the scene to smooth out the Global Illumination result
GI와 FG에 관련된 내용. 필수!
Lesson.8 - Modifying the room's geometry in order to get a cleaner Global Illumination result (part 1)
Lesson.9 - Modifying the room's geometry in order to get a cleaner Global Illumination result (part 2)
Lesson.10 - Modifying the room's geometry in order to get a cleaner Global Illumination result (part 3)
코너를 Bevel로 처리하여 가장자리의 Photon을 완화시킨다(?).
Lesson.11 - Assigning and adjusting the materials for the couch and chair
Lesson.12 - Creating realistic glass and chrome materials for the coffee table